**************************************************************** student : Sidney Chang graded by : quark time : Mon Dec 7 19:22:15 EST 1998 problem set: assignment 4 -------------------------------------------- Requirements: transform normals: yes backface culling: yes directional light: yes ambient light: yes per triangle shading: yes ambient reflection: yes diffuse reflection: yes clipping in z: yes z-buffering: yes Optional: point light: yes multiple lights: yes specular reflection: Gouraud shading: scene: room with lamps and desk interface: test applets (animated cow, spinning cow, etc) functionality (0-90): 90 extra credit (0-10): 7 total (0-100): 97 -------------------------------------------- notes: Great job. You should have tried a more advanced shading or illumination algorithm, though; besides being fun, it would have been interesting to see it in your scene. ****************************************************************