**************************************************************** student : Hugo Barra graded by : quark time : Mon Dec 7 19:22:15 EST 1998 problem set: assignment 4 -------------------------------------------- Requirements: transform normals: yes backface culling: yes directional light: yes ambient light: yes per triangle shading: yes ambient reflection: yes diffuse reflection: yes clipping in z: yes z-buffering: yes Optional: point light: multiple lights: yes specular reflection: yes Gouraud shading: yes Phong shading: yes (two kinds!) scene: interface: switch between shadings and change specularity constant functionality (0-90): 90 extra credit (0-10): 10 total (0-100): 100 -------------------------------------------- notes: You easily earned full extra credit for implementing both Gouraud and Phong shading (while experimenting with negative specularity). Excellent job. ****************************************************************