import java.applet.*;
import java.awt.*;
import Matrix3D;
import Point3D;

public class Matrix3DTest extends Applet {
    Point3D points[];

    public void init( ) {
        // Make a cube
        cube();
        Matrix3D matrix = new Matrix3D(); // Initialize matrix to identity
        
    }

    public void cube() {
        points = new Point3D[8];
        points[0].x = (float) -1;
        points[0].y = (float) 1;
        points[0].z = (float) -1;

        points[1].x = (float) 1;
        points[1].y = (float) 1;
        points[1].z = (float) -1;
        
        points[2].x = (float) 1;
        points[2].y = (float) -1;
        points[2].z = (float) -1;
        
        points[3].x = (float) -1;
        points[3].y = (float) -1;
        points[3].z = (float) -1;
        
        points[4].x = (float) -1;
        points[4].y = (float) 1;
        points[4].z = (float) -1;

        points[5].x = (float) 1;
        points[5].y = (float) 1;
        points[5].z = (float) -1;
        
        points[6].x = (float) 1;
        points[6].y = (float) -1;
        points[6].z = (float) -1;
        
        points[7].x = (float) -1;
        points[7].y = (float) -1;
        points[7].z = (float) -1;
    }

    public void paint(Graphics g) {

    }

    public void update(Graphics g) {
        paint(g);
    }

    //public boolean mouseDown(Event e, int x, int y) {
    //}
}