import java.lang.Math.*;

public class Point3D {
  //Member Variables
  float x;
  float y;
  float z;

  //Constructors
  public Point3D(){
    //initialize x y and z to 0
    x = (float)0;
    y = (float)0;
    z = (float)0;
  }

  public Point3D(float nx, float ny, float nz) {
    x = nx;
    y = ny;
    z = nz;
  }

}
