import java.awt.*;

public class Canvas3D extends Canvas 
{
	public Image screen;
	
	public Canvas3D() {
		
		super();
		
	}
	
	public void paint(Graphics g) {
	
		g.drawImage(screen, 0, 0, this);
		
	}
	
	public void repaint(Image screen) {
		
		this.screen = screen;
		repaint();
	}
	
}
