3D Matrix Multiplication

We provide both the original test applet and a new applet to test the other functions that are not available in the original. One note is that I had to hack the code somewhat in order to get things displaying correctly. Before it is used for the next project, which I'm guessing it will be, I will make sure and remedy this situation.


TestMatrix:

By clicking and dragging within the window you can rotate the displayed object. The perspective on the cow opject has been exaggerated so that it is more obvious.



MyTestMatrix:

Enter the values you want to use in the left hand side and then click either the perspective or orthographic buttons to make it display on the left. For some reason the orthographic does not scale correctly, so you'll end up inside the cow.





The classes used in this project are listed below.

The cow and square coordinate files are courtesy of the 6.837 staff. They can be found here: cow.obj and cube.obj.