import java.awt.Image;

class Playfield extends Raster
{
	
	private Raster background;
	
	
	Playfield (Image img)
	{
		super(img);
		background = new Raster(img);
	};
	
	public void draw ()
	{
		for (int i=0; i<background.getWidth(); i++)
			for (int j=0; j<background.getHeight(); j++)
				setPixel(background.getPixel(i,j),i,j);
	};
	
	
};