Frame Buffer Architecture of Raster Displays
True-Color Frame Buffers
- Each pixel requires at least 3 bytes. One byte for each primary color.
- Sometimes combined with a look-up table per primary
- Each pixel can be one of 2^24 colors
- Worry about your Endians
Indexed-Color Frame Buffers
- Each pixel uses one byte
- Each byte is an index into a color map
- If the color map is not updated synchronously then
Color-map flashing may occcur.
- Color-map Animations
- Each pixel may be one of 2^24 colors, but only 256 color
be displayed at a time
High-Color Frame Buffers
- Popular PC/(SVGA) standard
- Each pixel can be one of 2^15 colors
- Can exhibit worse quantization effects than Indexed-color
Specialty Frame Buffers
- Non-RGB color models (YUV) or 4-2-2
- True color plus an Overlay
- Older 4-bit per pixel models [I,R,G,B]
Last Updated: Friday, January 01, 1996