Adding Texture Mapping to Illumination
Texture mapping can be used to alter some or all of the constants in the illumination equation. We can simply use the texture as the final color for the pixel, or we can just use it as diffuse color, or we can use the texture to alter the normal, or... the possibilities are endless!
Phong's Illumination Model
Constant Diffuse Color Diffuse Texture Color Texture used as Label Texture used as Diffuse Color
Lecture 22 Slide 14 6.837 Fall '98