Flat Shading
The simplest shading method applies only one illumination calculation for each
primitive. This technique is called constant or flat shading.
It is often used on polygonal primitives.
Issues:
- For point light sources the direction to the light source varies over the facet
- For specular reflections the direction to the eye varies over the facet
None the less, often illumination is computed for only a single point on the facet. Which one?
Usually the centroid. For a convex facet the centriod is given as follows:
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