Flat Shading
The simplest shading method applies only one illumination calculation for each primitive. This technique is called constant or flat shading. It is often used on polygonal primitives.
Issues:
  • For point light sources the direction to the light source varies over the facet
  • For specular reflections the direction to the eye varies over the facet
None the less, often illumination is computed for only a single point on the facet. Which one? Usually the centroid. For a convex facet the centriod is given as follows:
Lecture 18 Slide 22 6.837 Fall '98