Rigid-Body Transformations
  • Rigid-body, or Euclidean transformations

  • Preserve the shape of the objects that they act on

  • Includes rotations and trnaslations (just as in two dimensions)


First we begin with a representation for 3-D points. We will consider points as column vectors. Thus, a typical point with coordinates (x, y, z) is represented as:



This is not the only possible representation. You may encounter textbooks that consider points as row vectors. What is most important is that you use a consistent representation.
Lecture 12 Slide 8 6.837 Fall '98