Rigid-Body Transformations
- Rigid-body, or Euclidean transformations
- Preserve the shape of the objects that they act on
- Includes rotations and trnaslations (just as in two dimensions)
First we begin with a representation for 3-D points. We will consider points as
column vectors. Thus, a typical point with coordinates (x, y, z) is represented as:
This is not the only possible representation. You may encounter textbooks
that consider points as row vectors. What is most important is that you use
a consistent representation.
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