PerspectiveCamera { center 0 0 5 direction 0 0 -1 up 0 1 0 angle 30 } Lights { numLights 2 DirectionalLight { direction 0.5 -1 -1 color 0.6 0.6 0.6 } DirectionalLight { direction -0.5 -1 -1 color 0.5 0.5 0.5 } } Materials { numMaterials 6 PhongMaterial { diffuseColor 1 0 0 specularColor 1 1 1 exponent 64 } PhongMaterial { diffuseColor 0 0 1 specularColor 1 1 1 exponent 64 } Checkerboard { Transform { UniformScale 2 } materialIndex 0 materialIndex 1 } PhongMaterial { diffuseColor 0 1 0 specularColor 1 1 1 exponent 64 } PhongMaterial { diffuseColor 1 1 0 specularColor 1 1 1 exponent 64 } Checkerboard { Transform { UniformScale 0.75 } materialIndex 3 materialIndex 4 } } Background { color 0 0 0 ambientLight 0.1 0.1 0.1 } Group { numObjects 2 MaterialIndex 2 Sphere { center 0 0.1 0 radius 1 } MaterialIndex 5 Plane { normal 0 1 0 offset -1.02 } }