PerspectiveCamera { center 0 20 20 direction 0 -0.9 -1 up 0 1 0 angle 30 } Lights { numLights 2 PointLight { position 0 5 0 color 0.7 0.7 0.7 attenuation 1 0 0 } DirectionalLight { direction -0.1 -1 -0.1 color 0.1 0.1 0.1 } } Background { color 0 0 0 ambientLight 0.2 0.2 0.2 } Materials { numMaterials 4 PhongMaterial { diffuseColor 1 1 1 } PhongMaterial { diffuseColor 1 0 0 } PhongMaterial { diffuseColor 0 1 0 } PhongMaterial { diffuseColor 0 0 1 } } Group { numObjects 3 MaterialIndex 0 Plane { normal 0 1 0 offset 0 } MaterialIndex 1 Transform { Translate 0 2 0 YRotate 45 Scale 4 0.5 1 TriangleMesh { obj_file cube.obj } } MaterialIndex 2 Transform { Translate 0 8 0 YRotate -45 Scale 4 0.5 1 TriangleMesh { obj_file cube.obj } } }