6.837 Intro to Computer Graphics, Fall 2003
Assignment 2: Transformations and additional primitives

Scene description file grammar

file ::= camera background lights materials group
camera ::= orthographicCamera | perspectiveCamera
orthographicCamera ::= OrthographicCamera {
    center Vec3f
    direction Vec3f
    up Vec3f
    size float
}
perspectiveCamera ::= PerspectiveCamera {
    center Vec3f
    direction Vec3f
    up Vec3f
    angle float
}
background ::= Background {
    color Vec3f
    ambientLight Vec3f
}
lights ::= Lights {
    numLights int
    light
^ numLights
}
light ::= directionalLight
directionalLight ::= DirectionalLight {
    direction Vec3f
    color Vec3f
}
materials ::= Materials {
    numMaterials int
    Material
^ numMaterials
}
Material ::= Material {
    diffuseColor Vec3f
}
group ::= Group {
    numObjects int
    (object3D | material object3D)
^ numObjects
}
object3D ::= group | transform | sphere | plane | triangle | triangleMesh
transform ::= Transform {
    transformation
*
    object3D
}
transformation ::= Translate Vec3f   |
Scale Vec3f   |
XRotate float   |
YRotate float   |
ZRotate float   |
Rotate { Vec3f float }   |
Matrix { float ^ 16 }
sphere ::= Sphere {
    center Vec3f
    radius float
}
plane ::= Plane {
    normal Vec3f
    offset float
}
triangle ::= Triangle {
    vertex0 Vec3f
    vertex1 Vec3f
    vertex2 Vec3f
}
triangleMesh ::= TriangleMesh {
    obj_file string
}
material ::= Material {
    diffuse_color Vec3f
}
Vec3f ::= float float float

How to read a grammar:

Start with the top level rule, in this case file. To expand a rule, substitute the appropriate definitions for each of the elements in bold. Some special notation:

| means "OR"
^ n means "exactly n elements"
* means "zero or more elements"