6.837 - Final Project Ideas

Post your own project ideas


M uzair

build a system for monitoring sex services through out the world

      posted on December 25, 2004

penis head

kilv hukl gyul gyil

      posted on April 23, 2004

penis head

kilv hukl gyul gyil

      posted on April 23, 2004

penis head

      posted on April 23, 2004

Chad Serrant

Non-photorealistic Rendering.In particular, line drawings.

We would have to extract the outlines of objects to pull it off, but I've read a couple of articles on that kinda thing.

One thing I'd also like to do is mess with textures. I wanna have a material like "brick" that loads a brick texture, and then I want to slightly randomize the lines. It will seem less mechanical and more hand drawn.

If we have more time I'd love to do cross-hatching.

I'm not sure if I want this to be real time or pre-rendered...

      posted on October 23, 2003

Dae

I'm interested in implementing a 3D game engine such as a flight simulator or first person shooter. We could start out with a simple engine with simple physics and expand upon it and maybe add cool things like water effects, fabrics, flames, etc. I own a book called "Tricks of the 3D Game Programming Gurus and Advanced 3D Graphics and Rasterization" that would be a great reference for this project.

      posted on October 22, 2003

David Lopez

-Small element simulation (like fur, hair) in different force fields in real time. Maybe improve it off-line so that we can provide a real time simulator and also the capability of building the movie frame by frame offline.

-I was also thinking about some big scale physical processes that are easy to deal with mathematically and which could be modeled with particle systems (such as gravitational lensing, or galactic processes). Once again it would be nice to have real time implementation to allow the user to change parameters on the spot.

      posted on October 21, 2003

ryo

- macro-molecule visualizer
- at the very least, it should be able to
- read some standard format like pdb
- render static structures
- do some lighting/shadow effects
- camera positoning to view from different angles
- additional features may include:
- different visualization modes (van der waal forces, etc)
- embededd simulation (classical methods)

      posted on October 21, 2003

Sean Leonard

Here is an idea: what about implementing our renderer (developed between Assignments 1-5) as a DirectX engine for Windows? In other words, DirectX applications (games, visualizers, etc.) would output to our renderer.

I admit that this is not a "pratical application," but it would teach a lot about the low levels of graphics API as implemented by an actual renderer. The ideas could easily be transplanted a hardware layer in the future.

I have other ideas, but wanted to put this one in the open since I just thought about it.


      posted on October 20, 2003

Eric Tung

I'd also be (very) interested in doing some fluid dynamics simulation.


      posted on October 17, 2003

Hendrata

I'm thinking to create a simple board game in 3D, something like monopoly or risk, in 1st person view. So we're viewing the screen as seen by the "tokens". The AI for the game is pretty simple, and we can do various cool stuffs within the scene (eg, simulate water for water plant etc)

      posted on October 16, 2003

Eric Tung

Implement additional features (animation, particle effects, and object meshes) such that data files from a 3D game can be rendered. A suggestion for the particular game is NeverWinter Nights, which seems to have a fairly understandable format.

Another project idea I'd be interested in is radiosity.

      posted on October 16, 2003

Rob

Don't forget about some of the cool toys in the graphics lab - like the 3D turntable scanner.

      posted on October 16, 2003