raytracer -input scene1_cube_mesh.txt -output out1_noshadows.tga -size 300 300 -no_shadows
******************************************** RAY TRACING STATISTICS total time 0:00:03 num pixels 90000 (300x300) scene bounds (-1.00 -1.00 -1.00) -> (1.00 1.00 1.00) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 0 total intersections 1080000 total cells traversed 0 rays per second 30000.0 rays per pixel 1.0 intersections per ray 12.0 cells traversed per ray 0.0 ********************************************
raytracer -input scene1_cube_mesh.txt -output out1.tga -size 300 300
******************************************** RAY TRACING STATISTICS total time 0:00:03 num pixels 90000 (300x300) scene bounds (-1.00 -1.00 -1.00) -> (1.00 1.00 1.00) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 31656 total intersections 1459872 total cells traversed 0 rays per second 40552.0 rays per pixel 1.4 intersections per ray 12.0 cells traversed per ray 0.0 ********************************************
raytracer -input scene2_bunny_mesh_200.txt -output out2_noshadows.tga -size 300 300 -no_shadows
******************************************** RAY TRACING STATISTICS total time 0:00:45 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.11) -> (0.12 0.37 0.12) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 0 total intersections 18000000 total cells traversed 0 rays per second 2000.0 rays per pixel 1.0 intersections per ray 200.0 cells traversed per ray 0.0 ********************************************
raytracer -input scene2_bunny_mesh_200.txt -output out2.tga -size 300 300
******************************************** RAY TRACING STATISTICS total time 0:01:01 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.11) -> (0.12 0.37 0.12) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 61594 total intersections 30318800 total cells traversed 0 rays per second 2485.1 rays per pixel 1.7 intersections per ray 200.0 cells traversed per ray 0.0 ********************************************
raytracer -input scene3_rasterize_sphere_5x5x5.txt -output out3_noshadows.tga -size 300 300 -no_shadows
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-1.50 -1.50 -1.50) -> (1.50 1.50 1.50) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 0 total intersections 90000 total cells traversed 108770 rays per second 90000.0 rays per pixel 1.0 intersections per ray 1.0 cells traversed per ray 1.2 ********************************************
raytracer -input scene3_rasterize_sphere_5x5x5.txt -output out3.tga -size 300 300
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-1.50 -1.50 -1.50) -> (1.50 1.50 1.50) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 85590 total intersections 175590 total cells traversed 209780 rays per second 175590.0 rays per pixel 2.0 intersections per ray 1.0 cells traversed per ray 1.2 ********************************************
raytracer -input scene4_rasterize_sphere_5x5x5.txt -output out4_noshadows.tga -size 300 300 -no_shadows
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-1.50 -1.50 -1.50) -> (1.50 1.50 1.50) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 0 total intersections 90000 total cells traversed 139282 rays per second 90000.0 rays per pixel 1.0 intersections per ray 1.0 cells traversed per ray 1.5 ********************************************
raytracer -input scene4_rasterize_sphere_5x5x5.txt -output out4.tga -size 300 300
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-1.50 -1.50 -1.50) -> (1.50 1.50 1.50) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 114952 total intersections 204952 total cells traversed 239560 rays per second 204952.0 rays per pixel 2.3 intersections per ray 1.0 cells traversed per ray 1.2 ********************************************
raytracer -input scene5_rasterize_sphere_20x20x20.txt -output out5_noshadows.tga -size 300 300 -no_shadows
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-1.50 -1.50 -1.50) -> (1.50 1.50 1.50) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 0 total intersections 90000 total cells traversed 594191 rays per second 90000.0 rays per pixel 1.0 intersections per ray 1.0 cells traversed per ray 6.6 ******************************************** [
raytracer -input scene5_rasterize_sphere_20x20x20.txt -output out5.tga -size 300 300
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-1.50 -1.50 -1.50) -> (1.50 1.50 1.50) num grid cells 0 (0x0x0) num non-shadow rays 90000 num shadow rays 87060 total intersections 177060 total cells traversed 929248 rays per second 177060.0 rays per pixel 2.0 intersections per ray 1.0 cells traversed per ray 5.2 ********************************************
raytracer -input scene2_bunny_mesh_200.txt -output out_grid_200_10x10x10.tga -size 300 300 -grid 10 10 10 -visualize_grid -no_shadows
raytracer -input scene2_bunny_mesh_200.txt -output out_grid_200_10x10x10_count.tga -size 300 300 -grid 10 10 10 -visualize_grid_count -no_shadows
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.11) -> (0.12 0.37 0.12) num grid cells 1000 (10x10x10) num non-shadow rays 90000 num shadow rays 0 total intersections 90000 total cells traversed 129844 rays per second 90000.0 rays per pixel 1.0 intersections per ray 1.0 cells traversed per ray 1.4 ********************************************
raytracer -input scene6_bunny_mesh_1k.txt -output out_grid_1k_20x20x20.tga -size 300 300 -grid 20 20 20 -visualize_grid -no_shadows
raytracer -input scene6_bunny_mesh_1k.txt -output out_grid_1k_20x20x20_count.tga -size 300 300 -grid 20 20 20 -visualize_grid_count -no_shadows
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.12) -> (0.12 0.37 0.12) num grid cells 8000 (20x20x20) num non-shadow rays 90000 num shadow rays 0 total intersections 90000 total cells traversed 430443 rays per second 90000.0 rays per pixel 1.0 intersections per ray 1.0 cells traversed per ray 4.8 ********************************************
raytracer -input scene7_bunny_mesh_5k.txt -output out_grid_5k_30x30x30.tga -size 300 300 -grid 30 30 30 -visualize_grid -no_shadows
raytracer -input scene7_bunny_mesh_5k.txt -output out_grid_5k_30x30x30_count.tga -size 300 300 -grid 30 30 30 -visualize_grid_count -no_shadows
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.12) -> (0.12 0.37 0.12) num grid cells 27000 (30x30x30) num non-shadow rays 90000 num shadow rays 0 total intersections 90000 total cells traversed 791788 rays per second 90000.0 rays per pixel 1.0 intersections per ray 1.0 cells traversed per ray 8.8 ********************************************
raytracer -input scene8_bunny_mesh_40k.txt -output out_grid_40k_50x50x50.tga -size 300 300 -grid 50 50 50 -visualize_grid -no_shadows
raytracer -input scene8_bunny_mesh_40k.txt -output out_grid_40k_50x50x50_count.tga -size 300 300 -grid 50 50 50 -visualize_grid_count -no_shadows
******************************************** RAY TRACING STATISTICS total time 0:00:01 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.12) -> (0.12 0.37 0.12) num grid cells 125000 (50x50x50) num non-shadow rays 90000 num shadow rays 0 total intersections 90000 total cells traversed 1583123 rays per second 90000.0 rays per pixel 1.0 intersections per ray 1.0 cells traversed per ray 17.6 ********************************************
raytracer -input scene2_bunny_mesh_200.txt -output out_200_10x10x10.tga -size 300 300 -grid 10 10 10
******************************************** RAY TRACING STATISTICS total time 0:00:11 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.11) -> (0.12 0.37 0.12) num grid cells 1000 (10x10x10) num non-shadow rays 90000 num shadow rays 61594 total intersections 5799886 total cells traversed 700221 rays per second 13781.3 rays per pixel 1.7 intersections per ray 38.3 cells traversed per ray 4.6 ********************************************
raytracer -input scene6_bunny_mesh_1k.txt -output out_1k_20x20x20.tga -size 300 300 -grid 20 20 20
******************************************** RAY TRACING STATISTICS total time 0:00:14 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.12) -> (0.12 0.37 0.12) num grid cells 8000 (20x20x20) num non-shadow rays 90000 num shadow rays 62774 total intersections 6971908 total cells traversed 1358956 rays per second 10912.4 rays per pixel 1.7 intersections per ray 45.6 cells traversed per ray 8.9 ********************************************
raytracer -input scene7_bunny_mesh_5k.txt -output out_5k_30x30x30.tga -size 300 300 -grid 30 30 30
******************************************** RAY TRACING STATISTICS total time 0:00:20 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.12) -> (0.12 0.37 0.12) num grid cells 27000 (30x30x30) num non-shadow rays 90000 num shadow rays 62984 total intersections 10369901 total cells traversed 1977321 rays per second 7649.2 rays per pixel 1.7 intersections per ray 67.8 cells traversed per ray 12.9 ********************************************
raytracer -input scene8_bunny_mesh_40k.txt -output out_40k_50x50x50.tga -size 300 300 -grid 50 50 50
******************************************** RAY TRACING STATISTICS total time 0:00:35 num pixels 90000 (300x300) scene bounds (-0.19 0.07 -0.12) -> (0.12 0.37 0.12) num grid cells 125000 (50x50x50) num non-shadow rays 90000 num shadow rays 62980 total intersections 19949589 total cells traversed 3261568 rays per second 4370.9 rays per pixel 1.7 intersections per ray 130.4 cells traversed per ray 21.3 ********************************************