![]() ![]() // add in specular relectance contribution to color if (ks > 0) { float spec = v.dot(2*lambert*n.x - l.x, 2*lambert*n.y - l.y, 2*lambert*n.z - l.z); if (spec > 0) { spec = ks*((float) Math.pow((double) spec, (double) ns)); r += spec*light.ir; g += spec*light.ig; b += spec*light.ib; } } } } // else (directional or point light source) } // while (loop over lights) |
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Lecture 19 | Slide 22 | 6.837 Fall '00 | ![]() |