Early Rejection
The performance of ray casting is determined by how efficiently ray object intersections can be determined. Let's rethink the series of computations used to determine the ray-sphere intersection while looking for ways to eliminate unnecessary work.

Step 1:
    Thus, we can test if (v - r) is greater than the closest intersection thus far, tbest. If it is then this intersection cannot be closer. We can use this test to avoid the rest of the intersection calculation.
Lecture 19   Slide 7   6.837 Fall '00