} else { // hither clipping yields one triangle t = (near - v0.w)/(v2.w - v0.w); Vertex3D.lerp(v2, v0, v2, t); rgb[2] = rgbLerp(rgb[0], rgb[2], t); t = (near - v0.w)/(v1.w - v0.w); Vertex3D.lerp(v1, v0, v1, t); rgb[1] = rgbLerp(rgb[0], rgb[1], t); v0 = normalize(v0); v1 = normalize(v1); v2 = normalize(v2); ClipYon(raster); } } } |
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Lecture 12 | Slide 19 | 6.837 Fall '00 | ![]() |