Are triangles really the best rendering primitive?
100,000,000 primitive models displayed on 2,000,000 pixel displays.
Even even if we assume that only 10% of the primities are visible,
and they are uniformly distributed over the whole screen, thats still
5 primitives/pixel. Remember, that in order to draw a single triangle we must specify
3 vertices, determine three colors, and interpolte within 3 edges.
On average, these triangle will impact pnly a fraction of a pixel.
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Models of this magnitude are being built today.
The leading and most ambitious work in this area
is Stanford's "Digital Michelangelo Project".
Click on the image above to find out more.
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