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Let’s look at
what’s inside a tile. A tile is not a wimpy thing. It’s got an 8 stage 32b
MIPS-style single-issue
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in-order
compute processor,
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a 32 KB
instruction memory, a 32 KB data cache, and a 4-stage single-precision
pipelined floating point unit.
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Of course, we
want to have the tiles work together and do useful work, so we’re also going
to have a network
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interface and
the routers and wires.
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