|
SLS RESEARCH
Language Learning
It is widely recognized that one of the best ways to learn a foreign
language is through spoken dialogue with a native speaker. However,
this is not a practical method in the classroom due to the one-to-one
student/teacher ratio it implies. A potential solution to this
problem is to rely on computer spoken dialogue systems to role play a
conversational partner. Ongoing research in SLS, spanning the past
several years, has involved developing spoken dialogue systems
specifically designed to address this need. Students can engage in
dialogue with the computer either over the telephone or through
audio/typed input at a Web page, where multimodal (mouse plus speech)
interaction enhances the experience. Thus far we have focused on the
language pair English/Mandarin. Several different topic domains are
being developed, in which a student's conversational interaction with
a software dialogue partner is assisted by an additional software
agent functioning as a "tutor." This tutor can both suggest possible
dialogue moves and provide translation assistance. The Web-based
remote server model allows easy access to students from around the
world. The framework also offers an effective testbed for research in
speech-to-speech translation, dialogue planning, and speech
recognition of accented speech. In the future, we plan to develop
assessment technology that can pinpoint specific problem areas in the
student's pronunciation, prosodics, and grammar usage.
Click here if you would
like to play customizable web-based games that help students practice
speaking Mandarin. The video below gives an overview of the system
called Word
War.
Further Reading
S. Seneff, "Web-based Dialogue and Translation Games for
Spoken Language Learning," Keynote Speech, Proc. SIGSLaTe,
Farmington, PA, 2007. (PDF)
I. McGraw and S. Seneff, "Immersive Second Language
Acquisition in Narrow Domains: A Prototype ISLAND Dialogue
System," Proc. SIGSLaTe Workshop, Farmington, PA, October
2007. (PDF)
|