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Conference Proceedings - Refereed
Conference Proceedings - Refereed
Enabling Critical Self-Reflection through Roleplay with Chimeria:Grayscale
Pablo Ortiz
D. Fox Harrell
In Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australia. Oct 28 - Oct 31.
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about Enabling Critical Self-Reflection through Roleplay with Chimeria:Grayscale
Playable Experiences at AIIDE 2017
Mike Treanor
Nicholas Warren
Mason Reed
Adam M. Smith
Pablo Ortiz
Laurel Carney
Loren Sherman
Elizabeth Carre
Nadya Vivatvisha
D. Fox Harrell
Paolo Mardo
Andrew Gordon
Joris Dormans
Barrie Robison
Spencer Gomez
Samantha Heck
Landon Wright
Terence Soule
In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2017), Snowbird Ski Resort, Utah, Oct 5 - Oct 9.
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about Playable Experiences at AIIDE 2017
Chimeria:Grayscale: An Interactive Narrative for Provoking Critical Reflection on Gender Discrimination
D. Fox Harrell
Pablo Ortiz
Peter Downs
Maya Wagoner
Elizabeth Carre
Annie Wang
Electronic Literature: Affiliations, Communities, Translations (ELO 2017), Porto, Portugal, July 19 - July 22, 2017.
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about Chimeria:Grayscale: An Interactive Narrative for Provoking Critical Reflection on Gender Discrimination
Toward Understanding the Impact of Visual Themes and Embellishment on Performance, Engagement, and Self-Efficacy in Educational Games
Dominic Kao
D. Fox Harrell
American Educational Research Association (AERA 2017)
http://groups.csail.mit.edu/icelab/sites/default/files/pdf/kao2017aera.pdf
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about Toward Understanding the Impact of Visual Themes and Embellishment on Performance, Engagement, and Self-Efficacy in Educational Games
Discovering Social and Aesthetic Categories of Avatars: An Artificial Intelligence Approach Using Image Clustering
Chong-U Lim
Antonios Liapis
D. Fox Harrell
1st Joint International Conference on Digital Games Research Association-Foundations of Digital Games. Aug 1 – Aug 6, Dundee, Scotland.
http://groups.csail.mit.edu/icelab/sites/default/files/pdf/paper_1971.pdf
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about Discovering Social and Aesthetic Categories of Avatars: An Artificial Intelligence Approach Using Image Clustering
Highlighting MazeStar: A Platform for Studying Avatar Use in Computer Science Learning Environments.
Dominic Kao
D. Fox Harrell
Chong-U Lim
Sneha Veeragoudar Harrell
Maya Wagoner
Helen Ho
Proceedings of the 12th Games+Learning+Society Conference. GLS Showcase. August 17-19, Madison, WI. 2 p.
http://groups.csail.mit.edu/icelab/sites/default/files/pdf/ShowcaseCamera_Final.pdf
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about Highlighting MazeStar: A Platform for Studying Avatar Use in Computer Science Learning Environments.
Exploring the Effects of Dynamic Avatar on Performance and Engagement in Educational Games
Dominic Kao
D. Fox Harrell
Games+Learning+Society, Madison, Wisconsin, Aug 17-19, 2016
http://groups.csail.mit.edu/icelab/sites/default/files/pdf/kao2016gls.pdf
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about Exploring the Effects of Dynamic Avatar on Performance and Engagement in Educational Games
Exploring the Effects of Encouragement in Educational Games
Dominic Kao
D. Fox Harrell
Proceedings of ACM SIGCHI Extended Abstracts on Human Factors in Computing Systems, San Jose, California, May 7-12, 2016, pp. 1906-1914.
http://groups.csail.mit.edu/icelab/sites/default/files/pdf/kao2016encouragement.pdf
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about Exploring the Effects of Encouragement in Educational Games
Exploring the Impact of Avatar Color on Game Experience in Educational Games
Dominic Kao
D. Fox Harrell
Proceedings of ACM SIGCHI Extended Abstracts on Human Factors in Computing Systems, San Jose, California, May 7-12, 2016, pp. 1896-1905.
http://groups.csail.mit.edu/icelab/sites/default/files/pdf/kao2016color.pdf
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about Exploring the Impact of Avatar Color on Game Experience in Educational Games
Toward Understanding the Impacts of Role Model Avatars on Engagement in Computer Science Learning
Dominic Kao
D. Fox Harrell
American Educational Research Association (AERA 2016)
http://groups.csail.mit.edu/icelab/sites/default/files/pdf/kao2016aera.pdf
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about Toward Understanding the Impacts of Role Model Avatars on Engagement in Computer Science Learning
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