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Chimeria

Launching Chimeria:Grayscale

Tales of sexism, sexual harassment, and sexual assault are bubbling angrily through the wires. In late 2017, the media attention to this perpetual ill and the harrowing #metoo stories sparked us to share our own computational tale of fiction that we humbly hope can participate in this dialogue. The computer as a medium offers a unique expressive palette for storytellers. With it, we can build models of crucial and moving issues in our world.

As a step toward this aim as it relates to sexism, we are announcing the launch of our interactive narrative called Grayscale. The experience is intended to provoke players to reflect critically on sexism in the workplace, both overt & hostile and more subtle.

Playable Experiences at AIIDE 2017

Mike Treanor
Nicholas Warren
Mason Reed
Adam M. Smith
Pablo Ortiz
Laurel Carney
Loren Sherman
Elizabeth Carre
Nadya Vivatvisha
D. Fox Harrell
Paolo Mardo
Andrew Gordon
Joris Dormans
Barrie Robison
Spencer Gomez
Samantha Heck
Landon Wright
Terence Soule
In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2017), Snowbird Ski Resort, Utah, Oct 5 - Oct 9.

Chimeria:Grayscale

Tales of sexism, sexual harassment, and sexual assault are bubbling angrily through the wires. In late 2017, the media attention to this perpetual ill and the harrowing #metoo stories sparked us to share our own computational tale of fiction that we humbly hope can participate in this dialogue. The computer as a medium offers a unique expressive palette for storytellers. We can build models of crucial and moving issues in our world. As a step toward this aim as it relates to sexism, we are announcing the launch of our interactive narrative called Grayscale. The experience is intended to provoke players to reflect critically on sexism in the workplace, both overt and hostile and more subtle.

Launching Chimeria: Gatekeeper

We are happy and excited to be launching to launch our latest interactive narrative game, Chimeria: Gatekeeper! Chimeria: Gatekeeper features you as a member of the Sylvann clan, venturing into the neighboring realm populated by the Brushwoods due to a dire need. However, how will the Brushwoods take to your arrival? Will you be welcomed? Will they be suspicious? Should you try to pass as Brushwood or be true to your Sylvann roots? Depending on your actions, choice of words, and how you present yourself, you may find that entering in may not be as straightforward as it seems.

Chimeria: Gatekeeper

“Chimeria:Gatekeeper” is a playable interactive conversational scenario, authored using the Chimeria Platform It uses a cognitive science-grounded model of social category membership to customize how conversational narratives unfold. Conversations between characters are important aspects of many videogames. However, most such conversational interactions in videogames are quite limited in how they take into account the identities of those characters. Conversation in videogames typically varies, if at all, based only on one aspect of the character such as an NPC referring to the character by race, class, or a gendered pronoun. Chimeria: Gatekeeper is an application of the Chimeria Platform, which seeks to developing conversational narratives that addresses such limitations.

An Intelligent Narrative System for Modeling Social Identity-Related Experiences

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Intelligent Narrative Technologies 7 Workshop (INT 7), University of Wisconsin-Milwaukee, Milwaukee, WI. June 17-18, 2014.

The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
The Digital Humanities 2014 Conference (DH 2014), Lausanne, Switzerland, July 8 – July 10, 2014. 7 pp.

Authoring Conversational Narratives in Games with the Chimeria Platform

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Julia Makivic
Danielle Olsen
In Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Fort Lauderdale, FL, April 3 – April 7, 2014. Designated Exemplary Paper. 8 pp.
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