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Conference Proceedings - Refereed

Comparing Clustering Approaches for Modeling Players' Values through Avatar Construction

Chong-U Lim
D. Fox Harrell
In Proceedings of the 1st AIIDE Workshop on Player Modeling. Santa Cruz, CA, USA. pp. 22 - 28.

Exploring the Use of Role Model Avatars in Educational Games

Dominic Kao
D. Fox Harrell
In Proceedings of the 2nd AIIDE Workshop on Experimental AI and Games. Santa Cruz, CA, USA. pp. 29-35.

The Marginal: A Game for Modeling Players' Perceptions of Gradient Membership in Avatar Categories

Chong-U Lim
D. Fox Harrell
In Proceedings of the 2nd AIIDE Workshop on Experimental AI and Games. Santa Cruz, CA, USA. pp. 49-55

A Data-Driven Approach for Computationally Modeling Avatar Customization Behavioral Patterns of Players

Chong-U Lim
D. Fox Harrell
In proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2015), Santa Cruz, CA. Nov-14 –Nov-18.

Understanding Players' Identities and Behavioral Archetypes from Avatar Customization Data

Chong-U Lim
D. Fox Harrell
In proceedings of the IEEE Conference on Computational Intelligence and Games (CIG2015), Tainan, Taiwan. Aug-31 – Sep 2. 8 pp.

Toward Avatar Models to Enhance Performance and Engagement in Educational Games

Dominic Kao
D. Fox Harrell
In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG2015), Tainan, Taiwan. Aug-31 – Sep 2. 8 pp.

Toward Evaluating the Impacts of Virtual Identities on STEM Learning

Dominic Kao
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25, 2015. 3 pp

Developing Computational Models of Players' Identities and Values from Videogame Avatars.

Chong-U Lim
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25, 2015. 5 pp.

Developing Social Identity Models of Players from Game Telemetry Data

Chong-U Lim
D. Fox Harrell
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2014), Raleigh, North Carolina, Sep 30 - Oct 5. 7 pp.

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