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Conference Proceedings - Refereed

Discovering Social and Aesthetic Categories of Avatars: An Artificial Intelligence Approach Using Image Clustering

Chong-U Lim
Antonios Liapis
D. Fox Harrell
1st Joint International Conference on Digital Games Research Association-Foundations of Digital Games. Aug 1 – Aug 6, Dundee, Scotland.

Highlighting MazeStar: A Platform for Studying Avatar Use in Computer Science Learning Environments.

Dominic Kao
D. Fox Harrell
Chong-U Lim
Sneha Veeragoudar Harrell
Maya Wagoner
Helen Ho
Proceedings of the 12th Games+Learning+Society Conference. GLS Showcase. August 17-19, Madison, WI. 2 p.

Exploring the Effects of Dynamic Avatar on Performance and Engagement in Educational Games

Dominic Kao
D. Fox Harrell
Games+Learning+Society, Madison, Wisconsin, Aug 17-19, 2016

Exploring the Effects of Encouragement in Educational Games

Dominic Kao
D. Fox Harrell
Proceedings of ACM SIGCHI Extended Abstracts on Human Factors in Computing Systems, San Jose, California, May 7-12, 2016, pp. 1906-1914.

Exploring the Impact of Avatar Color on Game Experience in Educational Games

Dominic Kao
D. Fox Harrell
Proceedings of ACM SIGCHI Extended Abstracts on Human Factors in Computing Systems, San Jose, California, May 7-12, 2016, pp. 1896-1905.

Toward Understanding the Impacts of Role Model Avatars on Engagement in Computer Science Learning

Dominic Kao
D. Fox Harrell
American Educational Research Association (AERA 2016)

Exploring the Impact of Role Model Avatars on Game Experience in Educational Games

Dominic Kao
D. Fox Harrell
In Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, England. Oct-5 - Oct-7.

Comparing Clustering Approaches for Modeling Players' Values through Avatar Construction

Chong-U Lim
D. Fox Harrell
In Proceedings of the 1st AIIDE Workshop on Player Modeling. Santa Cruz, CA, USA. pp. 22 - 28.

Exploring the Use of Role Model Avatars in Educational Games

Dominic Kao
D. Fox Harrell
In Proceedings of the 2nd AIIDE Workshop on Experimental AI and Games. Santa Cruz, CA, USA. pp. 29-35.

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