Blending imagination with the physical world through advancing the art and engineering of XR technologies.

The MIT Center for Advanced Virtuality

The MIT Center for Advanced Virtuality — Virtuality for short — pioneers innovation with technologies of virtuality including XR (VR, AR, MR, etc.), videogames, social media, and new forms unanticipated by these platforms.

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These technologies are important, as nearly everyone uses virtual identities through platforms such as social media profiles, e- commerce accounts, or avatars in video games. More importantly, these platforms are increasingly interconnected. MIT Virtuality takes a thoughtful approach to such technologies that enable us to communicate, express, play, and work virtually. We believe that virtuality is more than just a particular type of head-mounted interface. It refers experiences that are real, but not primarily physical. By advancing the state of computer-based virtuality systems (virtual reality, augmented reality, and beyond), MIT Virtuality hopes to better serving human needs through artful innovation. Our focus is the array of computationally enabled experiences in which we explore aspects of our selves, environments, and societies imaginatively constructed atop our physical world.

The MIT Center for Advanced Virtuality supports designing, developing, and researching, technologies of virtuality.

Particularly, we focus on production (development of new genres, aesthetics, and conventions), research (simulation and understanding of social and ethical impacts), and innovation (new models and collaborations to deploy impactful outcomes).

The MIT Center for Advanced Virtuality pioneers innovative experiences using technologies of virtuality. Such technologies, ranging from Virtual Reality (VR) to Cinematic Reality (CR) and beyond, all use computing to construct imaginative experiences atop our physical world. It is crucially important to create and deploy such technologies effectively since they are now used every day to communicate, express, learn, play, and work.

The Center for Advanced Virtuality has several functions supporting its mission. Its production function serves as both a studio and a laboratory to support both creative projects and research endeavors. The studio brings faculty together with professionals to innovate new genres, aesthetics, and conventions for using technologies of virtuality. Its laboratory investigates the impacts of these technologies, focused on learning, simulation, and cognition. Its enabling function brings together students, experts, and resources to further the intellectual and creative capacity of work involving technologies of virtuality across MIT. Taken together, these functions advance the state of the art for virtuality research and development with a cutting-edge humanistic ethos that considers the social and ethical impacts of technologies as we invent them.

Our Work

The studio supports XR Arts Production focused topics including on creative expression, social impact, and cultural innovation.

“The Enemy”
By Visiting Artist Karim Ben Khelifa

“The Enemy” is a groundbreaking interactive Virtual Reality (VR) exhibition and immersive experience by acclaimed photojournalist Karim Ben Khelifa. The MIT Center for Advanced Virtuality director, Professor Fox Harrell, was the Human-Computer Interaction Producer on the project. The project immerses participants in discussions about war and humanity by using pioneering VR technology to present interviews with soldiers on opposite sides of conflicts in Israel and Palestine, The Congo, and El Salvador. Using virtual-reality headsets, participants encounter real, 360-degree imaging and recordings of combatants on opposite sides of international conflicts who were interviewed by Ben Khelifa for the project. In their own words, the combatants offer personal perspectives on war, their motivations, suffering, freedom, and the future.

Ben Khelifa was a fellow at the MIT Open Documentary Laboratory during the project’s formative stage. During that time, he and Harrell realized their shared aim of using virtuality-based art for social change. Harrell wrote and received a grant from MIT’s Center for Art, Science & Technology (CAST) to support further collaboration. This resulted in the project’s incorporating innovative technology designed by Harrell that shapes and adapts the VR-experience for each participant, creating a unique and personalized experience that draws on answers given in a preliminary survey.

The Noir Initiative
The Narrative, Orality, and Improvisation, Research (NOIR) Initiative

The MIT Center for Advanced Virtuality’s NOIR Initiative will focus on the research and practice of digital improvisation, phantasmal media, and cross-cultural forms of expression. An important aim is on designing and engineering experiences that convey the characteristics of oral communication forms of expression through information and communication technologies.

Key commitments include:

  • Using vernacular language for free expression and against oppression
  • Decolonization of media practices (grounding them in diverse cultural origins)
  • Recognizing value in ephemeral, transitory media (such as everyday spoken language)
  • The importance of live performance
  • Integrative cultural systems, e.g., remediating vernacular cultural forms in computational environments
  • Critical connoisseurship (high quality content that is also accessible)
  • Speculative design (fiction plays a key role in innovation and meaning-making)
  • Transdisciplinary scholarship and production
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Undergraduate Research
Opportunities Program

The Undergraduate Research Opportunities Program is one of a host of experiential learning opportunities available to students at MIT.

SuperUROP 2020-2021 – Advanced Undergraduate Research Opportunities Program

SuperUROP gives students the research toolkits they need to tackle real-world problems.

VR/AV Club

The idea for the VR @ MIT series was spurred by the explosion of interest in VR at MIT’s annual Hacking Arts festival, which explores the intersection of the creative industries, entrepreneurship, and innovation.

News & Events

Salon

Jobs

MIT Virtuality has no job openings at this time.

Submissions

Virtuality Studio & Laboratory:
How We Can Help You

The MIT Center for Advanced Virtuality supports producing work that innovates involving technologies of virtuality. Makers and researchers on campus may submit proposals to calls for projects. These works may be studio (expressive) projects or laboratory (research) projects.

Studio projects: primarily focus on innovating new genres, aesthetics, and conventions for using technologies of virtuality.

Lab projects: may focus on researching social impacts, learning, simulation, cognition involving new technologies, and may also involve inventing new technologies.

We also welcome projects that span both expressive and research aims.

Who can submit?

Anyone on campus may submit a project involving technologies of virtuality. If aligned with the Center’s aims, we shall feature the work on the site and support publicity and media outreach for the project.

The Production Process

Accepted proposals are produced in collaboration with the Center for Advanced Virtuality and paired with a production team at the Virtuality Studio or Lab. Typically, the Studio helps to cultivate the project’s expressive vision, professional production, and impact. Typically, the Lab helps to foster productive interdisciplinary research collaborations to further the research.

The Center also produces in-house projects within the Studio and Lab, supporting ongoing initiatives in innovation and research regarding technologies of virtuality. Some such projects are solicited by the Center that align with ongoing initiatives within the center.

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