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Loss, Undersea

Loss, Undersea is an interactive narrative/multimedia semantics project by Fox Harrell in which a character moving through a standard workday encounters a world submerging into the depths -- a double-scope story of banal life blended with a fantastic Atlantean metaphor. As a user selects emotion-driven actions for the character to perform, the character transforms -- sea creature extensions protrude and calcify around him -- and poetic text narrating his loss of humanity and the human world undersea ensues.

“Loss, Undesea,” Electronic Literature Collection, Vol. 3. Stephanie Boluk, Leonardo Flores, Jacob Garbe, and Anastasia Salter, eds., Electronic Literature Organization.

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D. Fox Harrell: Concept, Art Direction, Sketches, GUI Design, System Programming, Generative Text
 Jisun An: Graphics
 Suhas Virmani, Devika Karnik: GUI Programming
Chong-U Lim: Porting to Standalone Application.