Loss, Undersea is an interactive narrative/multimedia semantics project by Fox Harrell in which a character moving through a standard workday encounters a world submerging into the depths -- a double-scope story of banal life blended with a fantastic Atlantean metaphor. As a user selects emotion-driven actions for the character to perform, the character transforms -- sea creature extensions protrude and calcify around him -- and poetic text narrating his loss of humanity and the human world undersea ensues.
D. Fox Harrell: Concept, Art Direction, Sketches, GUI Design, System Programming, Generative Text
Jisun An: Graphics
Suhas Virmani, Devika Karnik: GUI Programming