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Mimesis

The Advanced Identity Representation (AIR) Project: A Digital Humanities Approach to Social Identity Pedagogy

D. Fox Harrell
Proceedings of Digital Humanities Conference, Lincoln, Nebraska, July 16 - 19, 2013. pp. 210 – 213.

Mimesis: An Integrated Social Networking Application and Computer Game for Exploring Social Discrimination

D. Fox Harrell
Chong-U Lim
Sonny Sidhu
Christine Yu
Jia Zhang
Ayse Gursoy
Electronic Literature Organization Conference, Morgantown, West Virginia, June 20-23, 2012.

Exploring Social Discrimination through Interactive Narrative using Mimesis

D. Fox Harrell
Chong-U Lim
Sonny Sidhu
Jia Zhang
Ayse Gursoy
Christine Yu
New Media Consortium, Cambridge, Massachusetts, June 13-15, 2012.

Launching Mimesis Beta

Mimesis cover image

We're excited to launch the public beta of our interactive narrative game, Mimesis! In Mimesis, you play as a mimic octopus who has lost her way, and encounters various undersea creatures on her way home. Will the anglerfish help or hinder you? Is the seahorse getting snippy? Use your heart and emotions to guide your conversations with them as you move toward home!

Mimesis allows players to explore a a subtle form of social discrimination. Mimesis engages players in experiences "microaggressions," or subtle everyday acts of discrimination that compound, affecting health and happiness negatively, yet, in their subtleties, are often dismissed.

We hope you enjoy our game, and if you have any feedback that is not covered during the play experience, please don't hesitate to let us know!

You can play the beta version of Mimesis here: http://groups.csail.mit.edu/icelab/mimesis/
More information on Mimesis, including some of our research, here: http://groups.csail.mit.edu/icelab/?q=node/97

Mimesis

Online social networks and video games are prevalent in today’s society, and using both video game characters and social networking profiles cam potentially be used to help people better understand others’ experiences, delivering meaningful experiences which enable critical reflection upon one’s identity, and on others’ experiences related to identity. However, merely customizing graphical representations and text fields are insufficient to convey the richness of our real world identities.

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