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Loss, Undersea

Loss, Undersea

Loss, Undersea is an interactive narrative/multimedia semantics project by Fox Harrell in which a character moving through a standard workday encounters a world submerging into the depths -- a double-scope story of banal life blended with a fantastic Atlantean metaphor. As a user selects emotion-driven actions for the character to perform, the character transforms -- sea creature extensions protrude and calcify around him -- and poetic text narrating his loss of humanity and the human world undersea ensues.
 
You can download  the application here:

Walking Blues Changes Undersea: Imaginative Narrative in Interactive Poetry Generation with the GRIOT System

D. Fox Harrell
Proceedings of the AAAI Workshop in Computational Aesthetics: Artificial Intelligence Approaches to Happiness and Beauty, Boston, Massachusetts, July 5-15, 2006, pp. 61-69.
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