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The Girl With Skin of Haints and Seraphs

GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System

D. Fox Harrell
Second Person: Role-Playing and Story in Games and Playable Media, Noah Wardrip-Fruin and Pat Harrigan, eds. Cambridge, Massachusetts: MIT Press, 2007, pp. 177-182. Peer-reviewed and republished in Electronic Book Review, February 19, 2008.

Algebra of Identity: Skin of Wind, Skin of Streams, Skin of Shadows, Skin of Vapor

D. Fox Harrell
CTheory. October 2005. Reprinted in Critical Digital Studies: A Reader. Arthur Kroker and Marilouise Kroker, eds. Toronto, Canada: University of Toronto Press, 2008, pp. 158-174.

Shades of Computational Evocation and Meaning: The GRIOT System and Improvisational Poetry Generation

D. Fox Harrell
Proceedings of the 6th Digital Arts and Culture Conference (DAC 2005), Copenhagen, Denmark, December 1-3, 2005, pp. 133-143.

The Girl With Skin of Haints and Seraphs

The Girl With Skin of Haints and Seraphs

The Girl with Skin of Haints and Seraphs is a polymorphic poem first implemented in a non-interactive form as the initial deployment of the Alloy algorithm for generative purposes within another system. It has been subsequently updated with each iteration of GRIOT and it provides a good example for tracing through the execution of an interactive polymorphic poem. As stated above, this polypoem is a commentary on racial politics, the limitations of simplistic binary views of social identity, and the need for more contingent, dynamic models of social identity.

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