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Chimeria

Launching Chimeria:Grayscale

Tales of sexism, sexual harassment, and sexual assault are bubbling angrily through the wires. In late 2017, the media attention to this perpetual ill and the harrowing #metoo stories sparked us to share our own computational tale of fiction that we humbly hope can participate in this dialogue. The computer as a medium offers a unique expressive palette for storytellers. With it, we can build models of crucial and moving issues in our world.

As a step toward this aim as it relates to sexism, we are announcing the launch of our interactive narrative called Grayscale. The experience is intended to provoke players to reflect critically on sexism in the workplace, both overt & hostile and more subtle.

Playable Experiences at AIIDE 2017

Mike Treanor
Nicholas Warren
Mason Reed
Adam M. Smith
Pablo Ortiz
Laurel Carney
Loren Sherman
Elizabeth Carre
Nadya Vivatvisha
D. Fox Harrell
Paolo Mardo
Andrew Gordon
Joris Dormans
Barrie Robison
Spencer Gomez
Samantha Heck
Landon Wright
Terence Soule
In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2017), Snowbird Ski Resort, Utah, Oct 5 - Oct 9.

Chimeria:Grayscale: An Interactive Narrative for Provoking Critical Reflection on Gender Discrimination

D. Fox Harrell
Pablo Ortiz
Peter Downs
Elizabeth Carre
Annie Wang
Maya Wagoner
Electronic Literature: Affiliations, Communities, Translations (ELO 2017), Porto, Portugal, July 19 - July 22, 2017.

Chimeria:Grayscale

Tales of sexism, sexual harassment, and sexual assault are bubbling angrily through the wires. In late 2017, the media attention to this perpetual ill and the harrowing #metoo stories sparked us to share our own computational tale of fiction that we humbly hope can participate in this dialogue. The computer as a medium offers a unique expressive palette for storytellers. We can build models of crucial and moving issues in our world. As a step toward this aim as it relates to sexism, we are announcing the launch of our interactive narrative called Grayscale. The experience is intended to provoke players to reflect critically on sexism in the workplace, both overt and hostile and more subtle.

Chimeria: Gatekeeper

“Chimeria:Gatekeeper” is a playable interactive conversational scenario, authored using the Chimeria Platform It uses a cognitive science-grounded model of social category membership to customize how conversational narratives unfold. Conversations between characters are important aspects of many videogames. However, most such conversational interactions in videogames are quite limited in how they take into account the identities of those characters. Conversation in videogames typically varies, if at all, based only on one aspect of the character such as an NPC referring to the character by race, class, or a gendered pronoun. Chimeria: Gatekeeper is an application of the Chimeria Platform, which seeks to developing conversational narratives that addresses such limitations.

Computationally Modeling Narratives of Social Group Membership with the Chimeria System

D. Fox Harrell
Dominic Kao
Chong-U Lim
Proceedings of the 2013 Workshop on Computational Models of Narrative – a satellite workshop of CogSci 2013: The 35th meeting of the Cognitive Science Society, Berlin, Germany, July 31 – August 3, 2013. pp. 123 – 128

Stories of Stigma and Acceptance Using the Chimeria Platform

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Electronic Literature Organization Conference 2014: Hold the Light (ELO 2014), Milwaukee, WI, June 19 – June 21, 2014. 3 pp.

An Intelligent Narrative System for Modeling Social Identity-Related Experiences

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Intelligent Narrative Technologies 7 Workshop (INT 7), University of Wisconsin-Milwaukee, Milwaukee, WI. June 17-18, 2014.

Authoring Conversational Narratives in Games with the Chimeria Platform

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Julia Makivic
Danielle Olsen
In Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Fort Lauderdale, FL, April 3 – April 7, 2014. Designated Exemplary Paper. 8 pp.

Launching Chimeria

Today, we are happy to announce the launch of Chimeria!

Chimeria is a system to help people explore and better understand experiences related to social group membership such as privilege and marginalization. Everyone belongs to social categories based on factors such as musical preference, fashion, gender, or race. Yet, some category members are more central, privileged, or marginalized than others. Membership in such social categories is also dynamic: whether someone is a member or not may change over time, and this both occurs within and between groups.

These dynamics of group membership are simulated in Chimeria using an artificial intelligence-driven interactive story. Users interact with various characters within a novel social networking interface. Based on a player’s musical preferences and decisions in an online conversation, the system dynamically generates an interactive conversation centered upon snippets of music that takes place between the user and the other characters. This interactive conversation, grounded in a sociolinguistics model of conversational narrative, allows an engaging experience in which players may encounter various social category membership phenomena which occur in the real-world.

You can play Chimeria here: http://groups.csail.mit.edu/icelab/chimeria/
More information on Chimeria, including some of our research, here: http://groups.csail.mit.edu/icelab/?q=node/138

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