Happening in the Lab

Recent Posts

In the Media

"Fox Harrell on NPR speaking about "Pong" and video games"
Associate Professor of Digital Media Fox Harrell spoke recently with Action Speaks, whose podcasts celebrate great, America-changing anniversaries. [Read More]

"Prof. Fox Harrell discusses virtual self-identities with WGBH's Innovation Hub"
From host Kara Miller's segment on "How Social Media Is Defining Us". [Read More]

"In Media Res: Recent News from the Comparative Media Studies periodical"
An article, "Taking on social discrimination and self-representation," appears in the following CMS publication (pg. 21): In Media Res (Spring 2012 edition). [Read More]

A Video Introduction to The ICE Lab

Professor Fox Harrell discusses his work in leading the Imagination, Computation, and Expression Laboratory.

MIT Tech TV

2010/2011 Happenings

"Strategies for Arts + Science + Technology Research"

CMS professor Fox Harrell, along with colleagues from the National Science Foundation and National Endowment for the Arts, have released a key report examining how the arts, sciences, and technology can overcome decades of diverging interests and practices. [Read More]

Interview with Fox Harrell: "How An Artist-Scientist Conjurer Thinks, Works and Lives"

Our thanks to Anne Khaminwa for conducting this great interview with Fox Harrell for the International Review of African American Art: [Read More]

Podcast: Fox Harrell and the Imagination, Computation, and Expression Lab [Listen]

NEH Digital Humanities Start-Up Grant talk on the GeNIE project (Sept 2010)

Highlighted Projects

AIR Toolkit Development

AIR Toolkit Development

The Advanced Identity Representation (AIR) Project ($535,060/5 years, NSF CAREER Award #0952896) is a new transdisciplinary approach to the problem of designing identity technologies to enable imaginative self-representations and to counter social stigmas by implementing dynamic social identity models grounded in computing and cognitive science.

Gestural Narrative Interactive Expression (GeNIE) Project

Gestural Narrative Interactive Expression (GeNIE) Project

The Gestural Narrative Interactive Expression (GeNIE) Project (NEH Digital Humanities Start-Up Grant) aims to develop and better understanding the use of gestural interfaces for expressive works of interactive narrative. Gestural interfaces have become more popular with the increasing prevalence of systems such as the Nintendo Wii, Microsoft Kinect for Xbox 360, mobile phones with multi-touch screens and built-in gyroscopes and accelerometers, and laptop computers equipped with touchpads.

Living Liberia Fabric

The Living Liberia Fabric, produced in affiliation with the Truth and Reconciliation Commission (TRC) of Liberia, is an interactive, web-based narrative supporting the goal of lasting peace after years of civil war (1979-2003). It links concerns for liberation, dignity, and the future with needs for cultural foundations, human rights, truth, and reconciliation. Our system is based in Liberia's culture and the specificities of the conflicts, hence representing a cultural computing perspective. Our system explores how multiplicitous narratives culturally-aesthetically memorializing

Loss, Undersea

Loss, Undersea is an interactive narrative/multimedia semantics project by Fox Harrell in which a character moving through a standard workday encounters a world submerging into the depths -- a double-scope story of banal life blended with a fantastic Atlantean metaphor. As a user selects emotion-driven actions for the character to perform, the character transforms -- sea creature extensions protrude and calcify around him -- and poetic text narrating his loss of humanity and the human world undersea ensues.

Subscribe to Imagination, Computation, and Expression Laboratory RSS