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September 1996
Sunday Monday Tuesday Wednesday Thursday Friday Saturday

1

WEEK 1

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3

4

First day of classes

5

L1: Course Intro, Rendering Pipeline PS0 [Web Signup] OUT

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7

8

WEEK 2

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10

L2: Coordinate Xforms

11

12

L3: Inventor Modeling PS1A [Primitive Modeling] OUT

13

PS0 DUE (5pm)

14

+* = */100 points

15

WEEK 3

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17

L4: Local Illumination Class List OUT

18

Theory Essentials (David) 7-9pm in 34-101

19

L5: Perspective Xforms PS1B [Scene Modeling] OUT

20

PS1A DUE (5pm)

21

+10 = 10/100 points

22

WEEK 4

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Student Holiday

24

L6: Clipping PS1A Exhibition

25

Graphics Essentials & C++ (Justin) 7-9pm in 34-101

26

L7: Scan Conversion 1 PS2 [Scan Conversion] OUT

27

PS1B DUE (5pm)

28

+5 = 15/100 points

29

WEEK 5



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