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Next Month |
| September 1996 | ||||||
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| Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
1WEEK 1 | 2 | 3 | 4First day of classes | 5L1: Course Intro, Rendering Pipeline PS0 [Web Signup] OUT | 6 | 7 |
8WEEK 2 | 9 | 10L2: Coordinate Xforms | 11 | 12L3: Inventor Modeling PS1A [Primitive Modeling] OUT | 13PS0 DUE (5pm) | 14+* = */100 points |
15WEEK 3 | 16 | 17L4: Local Illumination Class List OUT | 18Theory Essentials (David) 7-9pm in 34-101 | 19L5: Perspective Xforms PS1B [Scene Modeling] OUT | 20PS1A DUE (5pm) | 21+10 = 10/100 points |
22WEEK 4 | 23Student Holiday | 24L6: Clipping PS1A Exhibition | 25Graphics Essentials & C++ (Justin) 7-9pm in 34-101 | 26L7: Scan Conversion 1 PS2 [Scan Conversion] OUT | 27PS1B DUE (5pm) | 28+5 = 15/100 points |
29WEEK 5 | 30 |
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