Outcode Clipping of Triangles


For triangles we need merely modify the tests so that all vertices are considered:

  if (outcode1 == '0000' and
      outcode2 == '0000' and 
      outcode3 == '0000') then
    triangle is inside
  else
    if (outcode1 and outcode2 and outcode3 == '0000') then
  	  line segment potentially crosses clip region
    else
  	  line is entirely outside of clip region
   endif
  endif
		
This form of clipping is not limited to triangles or convex polygons. Is is simple to implement. But it won't handle all of our problems...
Lecture 12   Slide 8   6.837 Fall '00