Particle Systems (Julie Dorsey - February 12)
Reeves, William. Particle systems - a technique for modeling a class of fuzzy objects. ACM Transactions on Graphics 1983 2(2): 91-108.
Reeves, William T. and Ricki Blau. Approximate and Probabilistic Algorithms for Shading and Rendering Structured Particle Systems. Computer Graphics (SIGGRAPH '85 Proceedings): 313-322
Lightning and Fireworks (Byong Mok Oh - February 14)
Reed, Todd and Brian Wyvill. Visual Simulation of Lightning. Proceedings of SIGGRAPH '94: 359-364.
Loke, Teng-See, Daniel Tan, Hock-Soon Seah, and Meng-Hwa Er. Rendering Fireworks Displays. IEEE Computer Graphics and Applications (May 1992): 33-43.
Fire and Smoke (Jamie Cho - February 20)
Stam, Jos, and Eugene Fiumes. Depicting Fire and Other Gaseous Phenomena Using Diffusion Processes.Proceedings of SIGGRAPH '95: 129-136.
Stam, Jos, and Eugene Fiume. Turbulent Wind Fields for Gaseous Phenomena. Proceedings of SIGGRAPH '93: 369-376.
Texturing
Procedural Textures I (Satyan Coorg - February 21)
Cook, Robert L. Shade trees. Proceedings of SIGGRAPH '84: 223-231.
Perlin, Ken. An Image Synthesizer. Proceedings of SIGGRAPH '85: 287-296.
Procedural Textures II (Lynn Basas - February 26)
Turk, Greg. Generating textures for arbitrary surfaces using reaction-diffusion. Proceedings of SIGGRAPH '91: 289-298.
Witkin, Andrew and Michael Kass. Reaction-diffusion textures. Proceedings of SIGGRAPH '91: 299-308.
Procedural Textures III (Hannes Vilhjalmsson - February 28)
Perlin, Ken. Hypertexture. Proceedings of SIGGRAPH '89: 253-262.
Fleischer, Kurt W., and Alan H. Barr Cellular Texture Generation. Proceedings of SIGGRAPH '95: 239-248.
Dai, Wen-Kai, Ruei-Chuan Chang, and Zen-Chung Shih. Fractal Pattern for a Butterfly Wing. Visual Computer (1995) 11: 177-187.
Solid Textures and Texture synthesis (Kavita Bala - March 4)
Peachey, Darwyn. Solid Texturing of Complex Surfaces. Proceedings of SIGGRAPH '85: 279-286.
Heeger, David and James Bergen. Pyramid-Based Texture Analysis/Synthesis. Proceedings of SIGGRAPH 95: 229-238.
Proposal Meetings - No Class (Wednesday - March 6)
Terrains
Terrain Modeling I (Drew Beechum - March 11)
Miller, Gavin S. P. The Definition and Rendering of Terrain Maps. Proceedings of SIGGRAPH '86: 39-48.
Kaneda, Kazufumi, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, Hideo Tanaka, and Takao Noguchi. Three Dimensional Terrain Modeling and Display for Environmental Assessment. Proceedings of SIGGRAPH '89: 207-214.
Terrain Modeling II and Erosion (Chris King - March 13)
Musgrave, F. Kenton, Craig E. Kolb, and Robert S. Mace. The Synthesis and Rendering of Eroded Fractal Terrains. Proceedings of SIGGRAPH '89: 41--50.
Kelley, Alex D., Michael C. Malin, and Gregory M. Nielson. Terrain Simulation Using a Model of Stream Erosion. Proceedings of SIGGRAPH '88: 263-268.
Stone Modeling and Patterning (Michael Monks - March 18)
Fournier, A., D. Fussell, and L. Carpenter. Computer Rendering of Stochastic Models. Communications of the ACM 1982 25(6): 371-384.
Kazunori, Miyata. A Method of Generating Stone Wall Patterns. Proceedings of SIGGRAPH '90: 387--394.
Pigmented and Rugged Surfaces (Trudy Liu - March 20)
Haase, Chet S., and Gary W. Meyer Modeling Pigmented Materials for Realistic Image Synthesis. ACM Transactions on Graphics 11 (4): 305-335. 10/92
Becker, Barry G., and Nelson L. Max Smooth Transitions between Bump Rendering Algorithms. Proceedings of SIGGRAPH '93: 183-190.
Subsurface Scattering (Chris Stauffer - April 1)
Wolff, Lawrence B. Diffuse Reflection from Smooth Dielectric Surfaces. SPIE Proceedings 1993: 26-44.
Hanrahan, Pat, and Wolfgang Krueger. Reflection from Layered Surfaces due to Subsurface Scattering. Proceedings of SIGGRAPH '93: 165-174.
Rendering Surfaces with Internal Structure (Ray Tai - April 3)
Westin, Stephen H., James R. Arvo, and Kenneth E. Torrance. Predicting Reflectance Functions From Complex Surfaces.Proceedings of SIGGRAPH '92: 255-264.
Gondek, Jay S., Gary W. Meyer, and Jonathan G. Newman. Wavelength Dependent Reflectance Functions. Proceedings of SIGGRAPH '94: 213-220.
Imperfection for Image Synthesis
Surface Imperfection I (Christina-Ana-Maria Hristea - April 8)
Blinn, J. F. Light Reflection Functions for Simulation of Clouds and Dusty Surfaces. Proceedings of SIGGRAPH '82: 21-29.
Miller, GavinEfficient Algorithms for Local and Global Accessibility Shading. Proceedings of SIGGRAPH '94: 319-326.
Progress Meetings - No Class (April 10)
Surface Imperfection II (Sami Shalabi - April 17)
Becket, Welton and Norman I. Badler. Imperfection for Realistic Image Synthesis. Journal of Visualization and Computer Animation 1990 1(1): 26-32.
Hsu, Siu-Chi and Tien-Tsin Wong. Simulating Dust Accumulation. IEEE Computer Graphics and Applications 1995 (15)1:18-25.
Hanrahan, Pat and Paul E. Haeberli. Direct {WYSIWYG} Painting
and Texturing on 3D Shapes. Proceedings of SIGGRAPH '90: 215-223.
(Note:
Paper is located after "Peachey, Darwyn. Solid Texturing of ..."
in reader.)
Surface Imperfection III: Weathering of Materials (Julie Dorsey - April 22)
Dorsey, Julie and Pat Hanrahan. Modeling and Rendering of Metallic Patinas. Submitted for publication, 1996.
Dorsey, Julie, Hans Pedersen, and Pat Hanrahan. Flow and Changes in Appearance. Submitted for publication, 1996.
Biologically Motivated Morphogenesis
Trees, Plants, and Seashells (Osama Tolba and James Napier - April 24 and 29)
Fowler, Deborah R., Przemyslaw Prusinkiewicz, Johannes Battjes. A Collision-based Model of Spiral Phyllotaxis. Proceedings of SIGGRAPH '92: 361-368.
Fowler, Deborah R., Hans Meinhardt, and Przemyslaw Prusinkiewicz. Modeling Seashells. Proceedings of SIGGRAPH '92: 379-388.
Prusinkiewicz, Przemyslaw, Mark S. Hammel, and Eric Mjolsness Animation of Plant Development. Proceedings of SIGGRAPH '93: 351-360.
Weber, Jason, and Joseph PennCreation and Rendering of Realistic Trees. Proceedings of SIGGRAPH '95: 119-128.
Spatially Oriented Models of Plant Growth (Mike Chow - May 1)
Greene, Ned. Voxel Space Automata: Modeling with Stochastic Growth Processes in Voxel Space. Proceedings of SIGGRAPH '89: 175-184.
Arvo, James and David Kirk. Modeling plants with environment-sensitive automata. Proceedings of Ausgraph '88: 27-33, 1988.
Prusinkiewicz, Przemyslaw, Mark James, and Radomír Mech Synthetic Topiary. Proceedings of SIGGRAPH '94: 351-358.
Atmospheric Light Scattering and Glare (Evan Smyth - May 6)
Nishita, Tomoyuki, Takao Sirai, Katsumi Tadamura, and Eihachiro Nakamae. Display of the Earth Taking into Account Atmospheric Scattering. Proceedings of SIGGRAPH '93: 175-182.
Spencer, Greg, Peter Shirley, Kurt Zimmerman , and Donald P. Greenberg Physically-Based Glare Effects for Digital Images. Proceedings of SIGGRAPH '95: 325-334.
Skylight (Sinyan Law - May 8)
Nishita, Tomoyuki and Eihachiro Nakamae. Continuous Tone Representation of Three-Dimensional Objects Illuminated by Sky Light. Proceedings of SIGGRAPH '86: 125-132.
Nimeroff, Jeffry, Eero Simoncelli, and Julie Dorsey. Efficient Re-rendering of Naturally Illuminated Environments. Proceedings of the Fifth Eurographics Workshop on Rendering, Darmstadt, Germany: 359--373, 1994
Light-Water Interactions (Jeremy DeBonet - May 13)
Nishita, Nishita and Eihachiro Nakamae. Method of Displaying Optical Effects within Water using Accumulation Buffer. Proceedings of SIGGRAPH '94:24-29.
Watt, Mark. Light-Water Interaction Using Backward Beam Tracing. Proceedings of SIGGRAPH '90: 377--385.
Human Hair (Jon Zalesky - May 15)
Daldegan, Agnes, Nadia Magnenat Thalmann , Tsuneya Kurihara, and Daniel Thalmann An Integrated System for Modeling, Animating, and Rendering Hair. Proceedings of EUROGRAPHICS '93: 211-221, 525-527.
Anjyo, Ken-ichi, Yoshiaki Usami, and Tsuneya Kurihara.A Simple Method for Extracting the Natural Beauty of Hair. Proceedings of SIGGRAPH '92: 111-120.
Watanabe, Yasuhiko, and Yasuhito Suenaga. A Trigonal Prism-Based Method for Hair Image Generation. IEEE Computer Graphics and Applications (January 1992): 47-53.
Last modified: February 11, 1996
Jeff Feldgoise, MIT School of Architecture and Planning, jaf@mit.edu